By Dave Duncan
it really is 1164, and for 100 years England has been governed through the Normans. a tender Saxon boy named Durwin, crippled through a formative years twist of fate, had stuck the attention of a Norman sage educating at a rural tuition of magic. knowing that the boy had promise, Durwin used to be made solid boy, and finally allowed to wait classes.
Now twenty, Durwin is expert adequate that he's assigned to coach, however the different sages refuse to advertise him and he's hassled by means of the Norman juniors for his incapacity. yet these problems develop into the least of his concerns whilst he manages to corrects mistakes in an old corrupted spell, which speedily prophesies murder.
definite sufficient, notice quickly reaches the varsity that one of many neighborhood count’s residence sage has died, maybe slain through black magic. Durwin is whisked away to the family’s fortress, purely to discover that one demise used to be in basic terms the start. The younger sage fast learns of a dizzying plot to assassinate King Henry. Dropped into the center of the advanced politics of England’s royal courts, can Durwin cease them in time?
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Extra resources for Ironfoot: The Enchanter General, Book One
Ironfoot: The Enchanter General, Book One by Dave Duncan